Sunday, November 30, 2014

Warcraft of Warcraft Through Rose Tinted Glasses

Talking about World of Warcraft anywhere is like a sheep gleefully trotting into a den of wolves. However, it’s age and the release of Warlords of Draenor inspired some introspection. The Warcraft franchise has always held a special place in my heart. Warcraft II: Tides of Darkness was the first RTS I’ve ever played. Josh, Jake and I sat down in front of Josh’s computer and fought over how our army should develop. Since then, every Warcraft game has been in my house at one point or another. Were there better RTS in the following years? Definitely. Both Starcraft (1998) and Age of Empires II (1999) are superior when comparing game mechanics, unit diversity and possible winning strategies. However, Warcraft’s appeal to me never solely manifested in the games specifically.
With Lord of the Rings and surrounding works, Tolkien created the modern fantasy genre and embodies what people now call “high fantasy.” His world is full of lore that goes back to the creation of Middle Earth. Tolkien’s lore is my favorite aspect of Lord of Rings. I believe Warcraft’s lore was conceived in a similar tradition. Few games have the depth of the Warcraft franchise. Elder Scroll games might be a fair contender. Warcraft II: Beyond the Dark Portal expanded existing lore and Warcraft III brought a new level awesome. The RTS games were fun, providing entertainment for years, but the lore made the franchise exceptional.

My experience with World of Warcraft is strange. When it was published in 2004, my high school mind exploded with joyful vibrations. The lore nerd inside me went crazy. A Warcraft game where you played a single person who could explore, level up, get sweet gear and be apart of newer sagas. Prior to WoW, MMOs were an unexplored genre for me, Diablo II being the only exception. Vanilla gave me two years of awesome gaming experience. Guilds formed real communities of people. It blew away the perception that video games weren’t a social activity. I played on Kirin Tor and met this awesome guild called Ancient Guard. While I don’t keep in contact with those folks anymore, they made those years enjoyable. Thank you all so much AG. Raiding was super fun, despite five to nine hours of commitment per raid (yay for forty man raids!). Shoot people met and got married on WoW which still weirds me out. MMOs were forever changed as WoW became the new standard.
Burning Crusade came out in 2007 and the magic happened once more. The shattered remains of Draenor, now called Outland, could be explored. A combination of Warcraft III and Warcraft II feels flowed from me like dam waters flooding Isengard. Forty man raids were eliminated (thank God). Level 70 dungeons were really hard and challenging to tank. Blood elves and Draenei were introduced as playable races. BC raiding content remains a mystery to me since causal raiding didn’t exist yet. Dual spec was introduced. Kael’thas’ tale wrapped up and Kil’jaden was destroyed. These are pretty significant events in WoW lore that players could participate in. Out of the existing expansions, Burning Crusade is still the best.
My reaction to Wrath of the Lich King (2008) was less exuberant. There were reasons to be excited: A higher level cap. Death Knights were introduced and over-powered. This expansion ends Ner’Zhul’s awe-inspiring story. New pvp battle grounds are made and a random battle system was implemented. The zombie infestation world event that occurred before Wrath’s release was super awesome. Northrend and it’s many zone and dungeons were fun to explore. Yet, four years of WoW had taken it’s toll. College was looming over the horizon and my interest was waning. Leveling became a chore versus a pleasure activity. So I froze (no pun intended >.>) my account and walked away.

Life without WoW was awesome in its own right. My biggest complaint has always been the time commitment WoW requires. I can play Diablo III for an hour and feel accomplished. An hour on WoW is spent walking or flying. Playstation became my primary source for video games. I met more people, traveled and developed my passion for writing. NMSU taught me valuable lessons that might help me one day when I grow up. That’s why video games are cool because one doesn’t need them. Like all other pleasure activities, they can be dismissed and forgotten for any length of time. After three years of sobriety, like a diabetic walking into a Krispy Kreme, I was suckered in once more.

Cataclysm (2010) completely passed under my radar, despite Death Wing being my favorite character in Warcraft lore. According to articles I’ve read and friends, Blizzard hashed up the Aspect of Death. At First, dungeons were super hard and right before Mist’s release they were easy. While some excellent features, like raid finder and two new races, were implemented; apparently they didn’t stem the waves of awful. Another feature I enjoyed was the redesign of classic zones, probably the best Cataclysm had to offer. Mists of Pandaria’s release in 2012 actually angered me. Long sobriety caused a shift in my opinion of WoW. I thought Blizzard should move forward and develop a better MMO. However, a good friend suggested that I take up the mantle once more since Mists was a great expansion. To my surprise, he was right.
Pandaria wasn’t filled with lore that put nostalgia goggles over my eyes. While interesting, it didn’t engage me. Thankfully, Mists’ new features picked up the slack. Pokemon—I mean the pet battle system is a fun distraction. Upgrades brought an entirely new dynamic to gearing. The Timeless Isle further closed the gap in gearing between heroic dungeons and LFR. Scenarios provided an alternative to dungeons and allowed players to participate in certain world events. The Pandarian continent was worth exploring with its abundance of rare mobs. My cynicism was blown away by this expansion. Timing favored me as I returned only two months before Siege of Orgrimmar’s release. Both SoO and Throne of Thunder were excellent raids. Yet, a crappy guild and other circumstances caused to me leave once more as 2014 dawned.

Similar to my prior three years, I thought my WoW experience was over. Then I saw Nerdlords of Draenor on youtube and the magic came back. While in a separate time line, Warlords of Draenor awakens the Warcraft II feels again. However, they emulated J.J. Abrams’ reinvention of Star Trek. Alternate time lines or worlds allow writers to reappropriate existing lore. I am excited to see how characters’ roles are reversed or changed entirely. Garrisons are a gimmick, but it adds another layer to game play. WoW’s continued dominance in the MMO market speaks to its quality. Blizzard has tried and succeeded at keeping this old dog competitive with its younger rivals. Its too early tell whether Warlords will be another Cataclysm or continue the new standard Mists established. Either way, if you’re thinking about returning to WoW, there’s no better time than right now.

Thanks reading and now another humorous comic:



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Sunday, November 16, 2014

To the Awesome Readers of This Blog


 A quick announcement about some format changes to the reviews. They tend to be long and almost like reading a school rubric. Concept, characters and story will still be talked about in the same order, but I’ll try write in a more organic fashion. Character analysis is something I’m not particularly good at, yet sometimes the character sections are long without providing any useful insight. Overall length is another issue I’ll try to address. Reading a review shouldn’t take a million years.
Second, a sincere thank you to all my past, current and future readers (hopefully). I’m some overly critical guy who doesn’t like a plethora of fiction and other activities/people in reality. Still, ya’ll take time to read my posts and that’s awesome. My gratitude for even small number of views is enormous. A fiction writer is my dream, but I’ll settle for critic right now. I want others to enjoy what I write whether they agree with it or not. From the bottom of my heart, thank you all so much for visiting my blog. 

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Friday, November 14, 2014

Keanu's Surprising Come Back

Curiosity can be a terrible burden, sometimes ignored, but never ceasing. Jubilation and lamentation punctuate the landscape as two possible destinations to a journey that inquisitive nature began. I share this joy and affliction with you, dear readers. My viewing of John Wick was one occasion where curiosity lead to a rather unique experience. Ratings sparked my desire to watch this film. Excluding documentaries, Keanu hasn’t been in a well received movie since The Matrix: Reloaded, . Disbelief, confusion and cybernetic unicorns clouded my mind as John Wick stayed above eighty percent on rotten tomatoes even after its theatrical release. I thought, “how is this possible? An action movie with Keanu as lead that doesn’t suck? Can’t be done.” Yet, people like this movie. I’ll try to unravel this mystery.
IMDB
Rotten Tomatoes
Genre: Action, Drama, Thriller, Dark Fantasy, Revenge
Concept:
My limited research revealed no adapted source material which is surprising considering the caliber of John Wick. Narrative complication or superb story-telling don’t lend their rare support this time around. This is a bare-bones revenge flick and that’s ok. Folks tend to bash on simple narratives because skeletons make worse dates than people with flesh and skin and who are alive, but I digress. Narratives need meat (complexity, richness, characters, etc) in order to be compelling; however, basic stories can achieve the same goal, but with different methods. Quentin Tarantino has built a directing career off these methods. Movies that lack narrative can balance out with stylization, visual effects, cinematography, engaging characters or a myriad of other methods. Unfortunately, endeavors involving these methods end in failure or film makers rely on one gimmick, disregarding narrative entirely (looking at you, Michael Bay).
At surface level, John Wick appears another generic action movie. An assassin leaves his profession because he fell in love. Times passes and through a series of events, the assassin is dragged back into an underworld of villains and lies. Dozens of modern movies have this plot enough times to form a sub-genre of action movies. However, two elements separate John Wick from its peers. First, his wife (Helen) is not the vehicle for his return. Second, the setting goes Legion of Doom style. Action thrillers, non B-list ones anyway, tend to be unrealistic in their action sequences, but not the background. A separate and secret society of assassins is presented through the Continental: a hotel where assassins can stay while working and provides them with a myriad of services. Gold coins specific to the assassin trade are used as currency. The Management decrees their hotel is neutral zone, thus no fighting can occur on the premises. It’s not plot-centric and a little stupid, but I like it. Characters:
John Wick (Keanu Reeves)“The man you call to kill the boogey man.” A man so effective at ending human life that the entire underground world fears him. John seems like our typical action hero: silent, brooding, stoic and able to kick major amounts of butt. Yet, aren’t action heroes good people? An evil man falls in love with a woman, yet his evil is not erased. He didn’t kill for country or to protect his loved ones. In fact, it’s never established why John was as a hit man at all. Wick’s character is compelling for these reasons. Usually, anti-heroes start out as heroes and slowly depart from that role. John’s back story is never explored and it’s intentional. By keeping his past vague, the audience is presented with a protagonist they won’t resonate with. Keanu was prefect for this role because Wick doesn’t emote often or have an excessive amount of dialogue.

Dasiy (the puppy)A young dog with the saddest back-story ever written.

Viggo Tarasov (Michael Nyqvist)A Father and Russian mob boss who loves his stupid son despite certain death. I haven’t seen Mr. Nyqvist in many films, but he played this role well. Viggo has a charismatic fatalism. Honestly, he’s probably the most sympathetic character in the film. Viggo is well aware of Wick’s monstrous proficiency at killing people, yet he defends his son with every available asset. Disregarding his family business, he partially fills the role of hero. Yet, he’ll save his own life before anyone else.

Marcus (William Defoe)Friend and fellow assassin, Marcus is an anomaly in the assassin/hit man sub genre of actions movies. Wick doesn’t seem to have many friends in the underground or outside it. Protagonists in revenge flicks rarely have actual friends. Usually, their companions boil down to love interests and/or other assassins with similar goals. Despite killing for living, Marcus and Wick developed a friendship off screen, but the depth of that relationship remains ambiguous until relevant points in the plot occur. Unfortunately, Marcus is used to move the plot forwards which bothers me.

Iosef Tarasov (Alfie Allen)Stupid, spoiled, sporadic and simple describe Iosef; “shit-head” is an acceptable alternative. His actions basically start the plot. Wick’s initial target is Iosef for stealing his car and killing his dog. Beyond being a macguffin and supplying different motivations to Wick and Viggo, this kid has no purpose.

Story:
Concept, characters and story amalgamate together into a successful film. However, that hasn’t always been the case. John Wick challenges my criteria for an excellence in films. I’ve always acknowledged that solid foundations can be built on non-traditional elements, but irregularity kept me from seeing real world examples. John Wick fails in traditional criteria while benefiting from stylization, atmosphere and proper execution.
Let’s tackle atmosphere first. Great action movies must have good pacing. Transformers Four took pacing and sacrificed it on the altar of Cthulhu. Thankfully, this film doesn’t make that mistake. A concise montage, less than fifteen minutes, provides a chronology for how Wicks’s wife passed away. Scenes include when she falls ill, her death and the funeral procession. It ends with Wick and Marcus having a brief exchange of dialogue. Prior to Wick seeing Marcus, there was silence. Yet, all the relevant emotional depth is displayed. We know Wick cared for his wife and her death has destroyed him. Death by disease adds an extra dimension because terminal illness is often accompanied by severe pain. This montage establishes atmosphere for the remainder of the film.
Iosef’s actions probably wouldn’t rattle a man like Wick under normal circumstances; however, throw unbearable grief into the cauldron and poop will collide with the fan. The former hit-man doesn’t lose his mind, rather as Amon Amarth says, “Only vengeance will set my spirit free.” Iosef becomes the target of Wick’s inevitable revenge. Prior association among most characters creates a heaviness that lingers through the film. It’s established that Tarasov used Wick’s talents to solidify his control of the city. Viggo granted Wick a way out by giving him an “impossible” task. Every act of violence Wick enacts on Tarasov’s organization feels personal, nameless guards and other personnel become victims in a titanic blood feud. Violence isn’t celebrated. I am incredibly desensitized to fictional violence, yet John’s actions made me uncomfortable. It would have been easier handle if John took pleasure in killing Tarasov’s men, but his cold and distant aura when ending human life was unsettling.
Notice that I and others have labeled John Wick a thriller. There are better thrillers like Argo or Gone Girl. However, this film builds tension and releases it properly. In the beginning, Wick is mourning for his loss. A puppy is delivered to house to be physical companion and last gift from his wife. Just enough scenes are show for a developed emotional connection between Wick and Dasiy. I almost thought the synopsis for the film was wrong due a lack of action. Then Iosef and his buddies break in and steal Wick’s car and kill his puppy. Tension is still building because Wick doesn’t immediately go after them. He buries Daisy in the back yard mulls around a little more. Iosef tries to sell Wick's mustang to Aureilo (John Leguizamo) who turns him down. The chop boss then informs Viggo of Iosef’s actions. Keep in mind, tension is still building. Viggo explains to his son who John Wick is and his actions were foolish. While he’s speaking, we cut back to Wick using a sledge hammer to break the floor of his garage open. This execution is excellent.
Thrillers make deal with their audience: eventually this tension has payoff, a promise fulfilled. Where other films like Jack Reacher or Godzilla (2014) failed, John Wick succeeds. Every character, excluding Iosef and Ms. Perkins (Adrianne Palicki), show visceral fear and/or respect for Wick. The film promises: Wick is going to make a sea of carnage, but you got to wait first. I waited and this movie delivered; Wick destroyers the crime empire he helped build . That’s proper thriller execution in a nut-shell.

Stylization might be paramount to John Wick’s success. A combination of lighting, sound effects and long camera shots build on what on atmosphere created. Dark visual tones dominate the color scheme. Wick wears an entirely black suit looking like a slick undertaker. While the color symbolism is obvious, it works to make death and John Wick synonymous. Scenes that have light in them are often still bathed in darkness and gloom. All the gun shots thud and resonate. It’s almost like the audience can feel Wick’s hatred every time he fires his gun. The soundtrack augments the atmosphere by playing the relevant genre depending on where Wick is; it’s almost too synchronized. Sometimes the music is slow and menacing, others times it’s unhinged and psychotic.
Yet, lighting, music and sound effects aren’t enough me, until I consider the camera work. Most modern action films use that choppy-shifting to different angles quickly style (clearly I’m a film student *cough*) to give fight sequences urgency and the illusion that the fighters are moving faster than the audience’s eye can perceive. John Wick utilizes traditional long shots where the action is seen from a sedentary position. Fights seem slow, tortuous and drudging which is perfect for this film’s atmosphere. John can kill a man quickly, but he’s not Bruce Lee fast in melee combat. This feature genuinely separates this movie from its contemporaries. Awesome Has an Expiration Date
Like all other films, the flaws can’t be ignored. Marcus’ fate is most problematic to me because it’s contrived, like the writers were saying, “Oh, we need a reason for Wick to kill Viggo. Let’s use Marcus!” From a narrative perspective the decision makes sense, but fails aesthetically. Marcus is reduced from a character to a plot device which is half-assed and stupid. He’s portrayed as a senior to Wick, not just in age, but in experience as well. Surely Marcus realized Viggo would come after him. Where’s the batman style contingency plan? I feel like a veteran of the assassin world would have an escape in case clients got rough.
Poor Daisy provides another problem. One hand, a revenge tirade starting at the death of puppy is awesome, but hard to deliver. To the film’s credit, Daisy is present from his wife and an embodiment of hope for Wick as he grieves. However, not enough of Wick’s relationship with Helen is shown for Dasiy’s death to really mean anything. A simple solution would have been a few flash backs at different periods in their past. One is briefly shown, but no characterization is accomplished.
Score: 7/10
Ultimately, John Wick is a well executed revenge flick and nothing more, otherwise I would score it higher. This film surprised me and turned my expectations. I understand why people liked what they saw. I definitely suggest watching this at first convenience. As a bonus, we get to experience Keanu actually showing emotion. However, if extreme violence disturbs you don’t bother and don’t let children near the dvd. They could have done better in certain areas, but those can be ignored for viewing pleasure. 


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Saturday, November 1, 2014

Why Art Doesn't Matter

Since video games remain in my conscious, let more vidya content continue like the Rolling Stone’s corpse of a music career. Two youtubers, Jennie Bharaj and Westerly, both provided informed arguments an age old debate in video games. Should video games be considered art? Personally, I’ve always considered the subject to be an exercise in futility, aligning myself with Mr. Ebert. I acknowledge the benefit of video games being considered art: immunity from censorship. Developers can rest easy knowing this legal battle is over and I’m overjoyed that some government institutions aren’t useless. However, my apathy for this debate derives from my frustration with art’s terminology and cultural connotation.
Merriam-Weber’s definition of art shares affinity with urban dictionary, some consensus without real verification. No method exists determine when something is or isn’t art because even art experts’ opinions can be radically different. Specificity only excludes objects that others might consider art, compounding this problem and spawning more inadequate definitions. Even with consensus, as a term “art” has come to define nothing. Here are some examples I’ve heard: Art induces an emotional experience/catharsis. Art has no other utility than to exist. Art is expression or application of human creativity in a visual medium. Yet, I can counter each definition. Part of the Bible cause me emotional turmoil, but Scripture isn’t art. The second is too debatable and restricting, utility can be interpreted in a variety of ways. Under the third, a box of cheerios can be considered art.
For at least six hundred years people in the west have conflated art with quality. Despite the term’s completely arbitrary nature, an object becomes more valuable when qualified as art versus something that isn’t. That’s a pretentious double standard. Qualifying the value of anything should be divorced from determining whether something is or isn’t art. They are not related. Criteria is a tool to evaluate quality. Sometimes art is a criteria, but it shouldn’t be. If two paintings—both considered art—are being compared, one cannot say, “this one is better because it is art and the other is not.” In this fictional comparison, art cannot be a qualifier for value. This illustrates the uselessness of art as a term. Go to the Tate in London or any modern art gallery and drink in the pile of garbage that passes as “art”.
My solution to this problem is eliminate the word, but that’s an unrealistic expectation, akin to believing that Valve will make Half-Life Three. An alternative method lies in simplicity and relaying on authorial intent. If a person intends their creative work to be art then it is. Boom and done. Will people like this solution? No. One problem with my solution is the complexity of video games as a medium. While books, movies and video games are all shared mediums, authorial intent is more evident in books and movies than when compared to video games. Interaction creates a distinct separation of experience between creator and audience. A gamer developer’s intent has almost no influence on how game players experience the finished product. Once again I side with Ebert, why does it matter if video games are considered art? Legally speaking, I think all creative endeavors should be protected, not just artistic ones. Therefore, we should be judging a game based on its merit, not whether it fits into a meaningless definition. Then we all can argue about something else instead. Thanks for reading.
I  don't own this comic, but y'all should check it out :D

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